
NWS
: SUPREMACY AT SEA - WW2 WEBSITE
Turn-based WW2 naval strategy wargame. With loads of tactical feel and realism.
2 Player or play against the computer. Command the navy of any of the major
naval powers of the era - US, UK, Japan, Germany, Italy, France. Accept
historical strengths and weaknesses or play with history by varying technology,
resources, intelligence and more. Change the odds to make the game as easy or as
hard as you like. Select maps for theatres as small as the Mediterranean through
to as big as the Pacific. Face computer opponents who play aggressively or
cautiously, like Yamamoto or Nagumo, Doenitz or Cunningham, Darlan or Iachino.
Fight with Carriers, Battleships, Cruisers, Destroyers, Escorts and Submarines;
run convoys of Merchants ships. Choose from 160 historical ship classes or
design your own - up to 130,000 tonnes! - nearly twice the size of the Yamato!
Plan convoys, raiding and reconnaissance missions, major fleet sorties,
bombardment missions, minelaying. Make all decisions or just those you want to,
delegating the rest to your 2-I-C. The 2-I-C mode makes learning a snap and
playing a campaign can be done in an evening. Replay fleet movements
hour-by-hour, surface battles shell-by-shell. Develop your technology in 10 key
areas; gain superiority in radar, ASW, submarine propulsion and many more. Win
the economic war by maximising convoy trade and economic production at minimal
cost. Control the sealanes; gain Supremacy at Sea and retire as the greatest
Admiral of all! You are the Supreme Naval Commander. Now, prove it!
Features:
New levels of realism
Supremacy at Sea is a strategic game to command; but its highly detailed AI
gives it the flavour and realism of a tactical sim: "Fog of war" - know your
enemy and his movements through intelligence and reconnaisance. Dynamic weather
- low pressure systems build and move; dead calm through to force 6 hurricanes.
Detailed modelling of surface ship combat, shell-by-shell, torpedo-by-torpedo,
with special damage to turrets, machinery, magazines, conning tower and other
areas. Detailed damage effects, damage control, flooding and targeting are
updated every minute of battle. Differences between countries in 10 key
technologies affect fighting capabilities. Very challenging AI opponent -every
bit as strong as your own 2-I-C. You alone can guarantee victory! 6
Nationalities
The six great naval powers of the 1940s are represented - the United States,
Japan, Great Britain, Germany, Italy and France.
You can play for any of these, against any other. In Supremacy at Sea, some
historical and geographic liberty has been taken - it is 1941, and all six
countries are bitter maritime rivals, on the brink of war with each other.
Germany has held back from invading France on land. Pearl Harbour is still just
a plan. Old alliances, such as between Britain and the United States, count for
nought. New enemies are everywhere. All countries face each other across hostile
seas. All are dependant on maritime trade with a neutral power.
Historical Ships
All the famous battleships, cruisers, escort ships and submarines are
represented, including ones never launched: the mighty Yamato and Musashi, the
Iowas and Montanas, the Bismarck and the 'H' class monsters, the British Lion
class, and many more.
If this choice is not enough, you can improve them or design entirely new ships.
Aircraft Carriers are a special case in this game. In real life, they became so
powerful they rendered battleships obsolete, and the Americans, Japanese and to
a lesser extent the British relied on them greatly. But the Germans, Italians
and French never had a viable carrier. In Supremacy at Sea, the role for the
mighty battleships still shines brightly, especially given that you can build
them up to 130,000 tonnes in size! But every country can also have carriers. The
choice is yours.
Designing Ships
In addition to the historical ships, you can modify them or create entirely new
designs from scratch. It takes only a few seconds to set the size, speed, range,
number and calibre of main guns, quantity of secondary armament, armour, and
general protection and seaworthiness for a ship. This gives you nearly 2 million
possible designs!
Using your 2-I-C
You have a famous Admiral as your 2-I-C, ready to take any decision for you if
you are still learning the ropes, or simply to speed up gameplay. The American
player has Spruance, Halsey, Mitscher and King to choose from. Each has a
preferred strategic approach - very aggressive, very cautious or in between -
and will advise you accordingly.
Minimum and recommended system
specifications are as follows:
|
|
Minimum Specification 1 |
Recommended Specification |
|
CPU |
Single core processors: a 2.0+Ghz
Pentium 4 or AMD Athlon 64 |
Fast dual-core processors such as a
2.66+ Ghz Dual-Core Pentium 4 or the Athlon 64 X2 5000+ CPU 2 |
|
RAM |
512Mb under Windows 98/XP/2000
768Mb under Vista |
1+ Gb |
|
Screen Resolution |
1024 * 768 pixels |
1280 * 960 pixels in normal (4:3)
aspect, or 1280 * 800 pixels in wide screen |
|
Colour |
16 bit |
24 bit |
|
Video Card |
Any 2D/3D video acceleration card
(64+ Mb video memory) |
Any 2D/3D video acceleration card
(128+ Mb video memory) |
Notes: 1. The performance of larger scenarios
is likely to require greater than the minimum specification, especially RAM. See
the in-game guide for tips on getting the best performance from the hardware you
have. 2. SAS WW2 is a multi-threaded application and dual core chips will
show better performance than single-core chips with the same theoretical clock
speed.
NOTICE: The serial code for SAS-WW2 will be included in the shipping notification email. Please watch for this email and save it for your records. Note, shipping notifications are sometimes filtered by anti-spam clients.