Click to enlargeNWS : Supremacy at Sea - WW2



NWS : SUPREMACY AT SEA - WW2 WEBSITE

Turn-based WW2 naval strategy wargame. With loads of tactical feel and realism. 2 Player or play against the computer. Command the navy of any of the major naval powers of the era - US, UK, Japan, Germany, Italy, France. Accept historical strengths and weaknesses or play with history by varying technology, resources, intelligence and more. Change the odds to make the game as easy or as hard as you like. Select maps for theatres as small as the Mediterranean through to as big as the Pacific. Face computer opponents who play aggressively or cautiously, like Yamamoto or Nagumo, Doenitz or Cunningham, Darlan or Iachino. Fight with Carriers, Battleships, Cruisers, Destroyers, Escorts and Submarines; run convoys of Merchants ships. Choose from 160 historical ship classes or design your own - up to 130,000 tonnes! - nearly twice the size of the Yamato! Plan convoys, raiding and reconnaissance missions, major fleet sorties, bombardment missions, minelaying. Make all decisions or just those you want to, delegating the rest to your 2-I-C. The 2-I-C mode makes learning a snap and playing a campaign can be done in an evening. Replay fleet movements hour-by-hour, surface battles shell-by-shell. Develop your technology in 10 key areas; gain superiority in radar, ASW, submarine propulsion and many more. Win the economic war by maximising convoy trade and economic production at minimal cost. Control the sealanes; gain Supremacy at Sea and retire as the greatest Admiral of all! You are the Supreme Naval Commander. Now, prove it!

Features:

New levels of realism

Supremacy at Sea is a strategic game to command; but its highly detailed AI gives it the flavour and realism of a tactical sim: "Fog of war" - know your enemy and his movements through intelligence and reconnaisance. Dynamic weather - low pressure systems build and move; dead calm through to force 6 hurricanes. Detailed modelling of surface ship combat, shell-by-shell, torpedo-by-torpedo, with special damage to turrets, machinery, magazines, conning tower and other areas. Detailed damage effects, damage control, flooding and targeting are updated every minute of battle. Differences between countries in 10 key technologies affect fighting capabilities. Very challenging AI opponent -every bit as strong as your own 2-I-C. You alone can guarantee victory! 6 Nationalities

The six great naval powers of the 1940s are represented - the United States, Japan, Great Britain, Germany, Italy and France.

You can play for any of these, against any other. In Supremacy at Sea, some historical and geographic liberty has been taken - it is 1941, and all six countries are bitter maritime rivals, on the brink of war with each other. Germany has held back from invading France on land. Pearl Harbour is still just a plan. Old alliances, such as between Britain and the United States, count for nought. New enemies are everywhere. All countries face each other across hostile seas. All are dependant on maritime trade with a neutral power.

Historical Ships

All the famous battleships, cruisers, escort ships and submarines are represented, including ones never launched: the mighty Yamato and Musashi, the Iowas and Montanas, the Bismarck and the 'H' class monsters, the British Lion class, and many more.

If this choice is not enough, you can improve them or design entirely new ships. Aircraft Carriers are a special case in this game. In real life, they became so powerful they rendered battleships obsolete, and the Americans, Japanese and to a lesser extent the British relied on them greatly. But the Germans, Italians and French never had a viable carrier. In Supremacy at Sea, the role for the mighty battleships still shines brightly, especially given that you can build them up to 130,000 tonnes in size! But every country can also have carriers. The choice is yours.

Designing Ships

In addition to the historical ships, you can modify them or create entirely new designs from scratch. It takes only a few seconds to set the size, speed, range, number and calibre of main guns, quantity of secondary armament, armour, and general protection and seaworthiness for a ship. This gives you nearly 2 million possible designs!

Using your 2-I-C

You have a famous Admiral as your 2-I-C, ready to take any decision for you if you are still learning the ropes, or simply to speed up gameplay. The American player has Spruance, Halsey, Mitscher and King to choose from. Each has a preferred strategic approach - very aggressive, very cautious or in between - and will advise you accordingly.

Minimum and recommended system specifications are as follows:

 

Minimum Specification 1

Recommended Specification

CPU

Single core processors: a 2.0+Ghz Pentium 4 or AMD Athlon 64

Fast dual-core processors such as a 2.66+ Ghz Dual-Core Pentium 4 or the Athlon 64 X2 5000+ CPU 2

RAM

512Mb under Windows 98/XP/2000

768Mb under Vista

1+ Gb

Screen Resolution

1024 * 768 pixels

1280 * 960 pixels in normal (4:3) aspect, or 1280 * 800 pixels in wide screen

Colour

16 bit

24 bit

Video Card

Any 2D/3D video acceleration card (64+ Mb video memory)

Any 2D/3D video acceleration card (128+ Mb video memory)

Notes: 1.  The performance of larger scenarios is likely to require greater than the minimum specification, especially RAM. See the in-game guide for tips on getting the best performance from the hardware you have. 2. SAS WW2 is a multi-threaded application and dual core chips will show better performance than single-core chips with the same theoretical clock speed.



NOTICE: The serial code for SAS-WW2 will be included in the shipping notification email. Please watch for this email and save it for your records. Note, shipping notifications are sometimes filtered by anti-spam clients.


nws-sas-ww2$49.99